
Ruby & Sapphire·#41·2003
Marshtomp, the Water/Ground-type Pokémon from the Hoenn region, is the sturdy stage 1 evolution of Mudkip, bridging the gap to the mighty Swampert and holding significant cultural weight as a starter's middle form. This specific card, from the 2003 Ruby & Sapphire set, is a non-Holo Rare that stands out with its unique healing Poké-BODY and consistent attack damage. Here, visitors will discover Marshtomp's Pokédex lore, the card's exact HP, attack details with energy costs, weakness, and its edition history within the seminal EX Series.
Read more ↓Marshtomp is the Water/Ground-type Pokémon, the bipedal, amphibious middle evolution of the Hoenn region's Water-type starter, Mudkip. Introduced in Generation III with Pokémon Ruby and Sapphire, Marshtomp evolves from Mudkip at level 16 and then into the powerful Swampert at level 36. Its unique typing gives it a crucial immunity to Electric-type attacks, a significant advantage in battles, though it gains a devastating 4x weakness to Grass-type moves. Marshtomp is known for its strong arms and impressive upper body strength, capable of throwing boulders and navigating muddy terrain with ease. Its fins allow it to sense changes in water and air currents, helping it predict storms. In the anime, Ash's rival Harrison famously owned a Marshtomp, showcasing its capabilities in various battles. Marshtomp's design, combining elements of a mudskipper and a salamander, reflects its dual habitat preference for both land and water, making it a versatile and beloved Pokémon among fans of the Hoenn region. Its role as a reliable mid-stage evolution makes it a staple for many players journeying through Hoenn.
Last updated: April 11, 2026