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Lanturn — Plasma Freeze Pokémon card

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LanturnPlasma Freeze #36 Pokémon Card

Plasma Freeze·#36·2013

Lanturn, the "Light Pokémon," is a beloved Water/Electric-type from Generation II, evolving from Chinchou and celebrated for its deep-sea luminescence and unique typing in the Pokémon world. This specific card from the 2013 Plasma Freeze set is a common non-holo variant, notable for its dynamic artwork and strategic attack mechanics that interact with Special Energy. Here, visitors will discover Lanturn's Pokédex lore, detailed breakdowns of its attacks and energy costs, its weakness, and the card's history within the TCG.

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Card Number
#36
Release Date
May 7, 2013
Language
EN
Set Code
BW9

Lanturn is a dual Water/Electric-type Pokémon introduced in Generation II, evolving from Chinchou starting at Level 27. Known as the "Light Pokémon," Lanturn is famed for the bioluminescent organs on its head that resemble fishing lures, which it uses to attract prey in the deep sea. It inhabits the vast, dark depths of the ocean, where its light is crucial for survival and hunting. Its diet primarily consists of smaller fish and marine organisms drawn to its glow. In the games, Lanturn is often valued for its unique typing, which gives it resistance to common Water and Flying types while also providing offensive coverage against them. In the anime, Lanturn has appeared in various episodes, often showcasing its ability to illuminate dark underwater environments and assist trainers in their aquatic adventures. Its design, inspired by anglerfish, contributes to its cultural significance as a creature of mystery and light in the dark ocean, symbolizing guidance and discovery in the Pokémon world.

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Last updated: April 8, 2026

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