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Energy Retrieval — Plasma Blast Pokémon card

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$0.50

+6.4%

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PSA 10

$1.00

PSA 9

$0.18

PSA 10

$1.00

Energy Retrieval

Plasma Blast·#80·2013

Energy Retrieval is a pivotal Item card in the Pokémon Trading Card Game, a non-Pokémon utility card that has seen numerous printings across generations due to its essential role in resource management. This specific card, #80 from the 2013 Plasma Blast set, is a common variant that stands out for its vibrant artwork and its continued importance in the Black & White era's competitive scene. Here, visitors will discover the card's precise mechanics, its edition history within the Plasma Blast expansion, and the artistic contributions of its illustrator.

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Card Number
#80
Release Date
August 13, 2013
Language
EN
Set Code
BW10

Energy Retrieval is not a Pokémon, but rather an Item card, a specific type of Trainer card in the Pokémon Trading Card Game. As such, it doesn't have Pokédex lore, natural habitat, diet, or an evolution line. Item cards are crucial strategic components that allow players to manipulate resources, disrupt opponents, or enhance their own Pokémon's abilities. They are a core part of the game's mechanics, providing utility and depth to deck building and gameplay. The concept of retrieving lost resources, like Energy cards from the discard pile, has been a staple in the Pokémon TCG since its early days, reflecting the importance of Energy in powering attacks and evolving Pokémon. This particular iteration of Energy Retrieval, released in 2013, continued a long tradition of similar effects, adapting the mechanic to the evolving gameplay of its era. Trainer cards, including Item cards, are essential for maintaining tempo and executing complex strategies, making them just as significant to the game as the Pokémon themselves. They represent a player's ability to influence the game beyond just attacking, adding layers of decision-making and strategic planning.

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Last updated: April 7, 2026

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