
Crystal Guardians·#15·2006
Cacturne, the Scarecrow Pokémon, is a fascinating Grass/Dark-type introduced in Generation III, known for its nocturnal desert habits and evolution from Cacnea, holding a unique place in Pokémon lore. This specific card, from the 2006 Crystal Guardians set, is an uncommon Delta Species variant, distinguished by its Fighting typing and special mechanics. Here, you'll find comprehensive information including its Pokédex lore, detailed attack costs and effects, weakness, and a full history of its edition.
Read more ↓Cacturne, the Scarecrow Pokémon, is a Grass/Dark-type Pokémon introduced in Generation III. It evolves from Cacnea starting at level 32. Cacturne is known for its nocturnal habits, often lying in wait in desert environments, motionless, to ambush unsuspecting prey. Its body resembles a scarecrow, allowing it to blend in with desert flora. During the day, it remains still to conserve moisture, only becoming active at night. Its arms are covered in sharp needles, which it can launch at foes. Cacturne’s ability to survive in harsh desert conditions highlights its resilience. In the games, it is often found in arid regions like the Hoenn and Sinnoh deserts. In the anime, it has been featured alongside trainers like Harley, showcasing its cunning and sometimes mischievous nature. Its unique design and dual typing make it a memorable Pokémon with a distinct ecological niche and strategic applications in battles.
Last updated: April 7, 2026

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